cEventHeap Class Reference

API: cEventHeap Class Reference
API
cEventHeap Class Reference
Inheritance diagram for cEventHeap:
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Public Member Functions

Constructors, destructor, assignment
 cEventHeap (const cEventHeap &msgq)
 cEventHeap (const char *name=nullptr, int initialCapacity=128)
virtual ~cEventHeap ()
cEventHeapoperator= (const cEventHeap &other)
Redefined cObject member functions.
virtual cEventHeapdup () const override
virtual std::string str () const override
virtual void forEachChild (cVisitor *v) override
Simulation-related operations.
virtual void insert (cEvent *event) override
virtual cEventpeekFirst () const override
virtual cEventremoveFirst () override
virtual void putBackFirst (cEvent *event) override
virtual cEventremove (cEvent *event) override
virtual bool isEmpty () const override
virtual void clear () override
Random access.
virtual int getLength () const override
virtual cEventget (int k) override
virtual void sort () override
Public Member Functions inherited from cFutureEventSet
 cFutureEventSet (const char *name=nullptr)
virtual ~cFutureEventSet ()
cFutureEventSetoperator= (const cFutureEventSet &other)
Public Member Functions inherited from cOwnedObject
 cOwnedObject ()
 cOwnedObject (const char *name, bool namepooling=true)
 cOwnedObject (const cOwnedObject &obj)
virtual ~cOwnedObject ()
cOwnedObjectoperator= (const cOwnedObject &o)
virtual void parsimPack (cCommBuffer *buffer) const override
virtual void parsimUnpack (cCommBuffer *buffer) override
virtual cObjectgetOwner () const override
virtual bool isOwnedObject () const override
Public Member Functions inherited from cNamedObject
 cNamedObject ()
 cNamedObject (const char *name, bool namepooling=true)
 cNamedObject (const cNamedObject &obj)
virtual ~cNamedObject ()
cNamedObjectoperator= (const cNamedObject &o)
virtual void setName (const char *s)
virtual const char * getName () const override
virtual void setNamePooling (bool b)
virtual bool getNamePooling ()
Public Member Functions inherited from cObject
 cObject ()
 cObject (const cObject &other)=default
virtual ~cObject ()
virtual const char * getClassName () const
bool isName (const char *s) const
virtual const char * getFullName () const
virtual std::string getFullPath () const
virtual std::string getClassAndFullName () const
virtual std::string getClassAndFullPath () const
const cObjectgetThisPtr () const
virtual std::ostream & printOn (std::ostream &os) const
virtual bool isSoftOwner () const
cObjectfindObject (const char *name, bool deep=true)
virtual cClassDescriptorgetDescriptor () const
void copyNotSupported () const

Additional Inherited Members

Static Public Member Functions inherited from cOwnedObject
static long getTotalObjectCount ()
static long getLiveObjectCount ()
static void resetObjectCounters ()
static cSoftOwnergetOwningContext ()
Protected Member Functions inherited from cObject
virtual void take (cOwnedObject *obj)
virtual void drop (cOwnedObject *obj)
void dropAndDelete (cOwnedObject *obj)

Description

The default, binary heap based implementation of the future event set.

Using binary heap as the underlying data structure provides reliable performance for most workloads. A worst case for heap is insertion at the front (i.e. for the current simulation time), which is actually quite common, due to the abundance of zero-delay links in models. This case is optimized by employing an additional circular buffer specifically for storing events inserted scheduled for the current simulation time.

Constructor & Destructor Documentation

◆ cEventHeap() [1/2]

cEventHeap ( const cEventHeap & msgq)

Copy constructor.

References cEventHeap().

Referenced by cEventHeap(), dup(), and operator=().

◆ cEventHeap() [2/2]

cEventHeap ( const char * name = nullptr,
int initialCapacity = 128 )

Constructor.

◆ ~cEventHeap()

virtual ~cEventHeap ( )
virtual

Destructor.

Member Function Documentation

◆ operator=()

cEventHeap & operator= ( const cEventHeap & other)

Assignment operator. The name member is not copied; see cOwnedObject's operator=() for more details.

References cEventHeap().

◆ dup()

virtual cEventHeap * dup ( ) const
inlineoverridevirtual

Creates and returns an exact copy of this object. See cObject for more details.

Reimplemented from cObject.

References cEventHeap().

◆ str()

virtual std::string str ( ) const
overridevirtual

Produces a one-line description of the object's contents. See cObject for more details.

Reimplemented from cFutureEventSet.

◆ forEachChild()

virtual void forEachChild ( cVisitor * v)
overridevirtual

Calls v->visit(this) for each contained object. See cObject for more details.

Reimplemented from cObject.

◆ insert()

virtual void insert ( cEvent * event)
overridevirtual

Insert an event into the FES.

Implements cFutureEventSet.

◆ peekFirst()

virtual cEvent * peekFirst ( ) const
overridevirtual

Peek the first event in the FES (the one with the smallest timestamp.) If the FES is empty, it returns nullptr.

Implements cFutureEventSet.

◆ removeFirst()

virtual cEvent * removeFirst ( )
overridevirtual

Removes and return the first event in the FES (the one with the smallest timestamp.) If the FES is empty, it returns nullptr.

Implements cFutureEventSet.

◆ putBackFirst()

virtual void putBackFirst ( cEvent * event)
overridevirtual

Undo for removeFirst(): it puts back an event to the front of the FES.

Implements cFutureEventSet.

◆ remove()

virtual cEvent * remove ( cEvent * event)
overridevirtual

Removes and returns the given event in the FES. If the event is not in the FES, returns nullptr.

Implements cFutureEventSet.

◆ isEmpty()

virtual bool isEmpty ( ) const
inlineoverridevirtual

Returns true if the FES is empty.

Implements cFutureEventSet.

◆ clear()

virtual void clear ( )
overridevirtual

Deletes all events in the FES.

Implements cFutureEventSet.

◆ getLength()

virtual int getLength ( ) const
inlineoverridevirtual

Returns the number of events in the FES.

Implements cFutureEventSet.

◆ get()

virtual cEvent * get ( int k)
overridevirtual

Returns the kth event in the FES if 0 <= k < getLength(), and nullptr otherwise. Note that iteration does not necessarily return events in increasing timestamp (getArrivalTime()) order unless you called sort() before.

Implements cFutureEventSet.

◆ sort()

virtual void sort ( )
overridevirtual

Sorts the contents of the FES. This is only necessary if one wants to iterate through in the FES in strict timestamp order.

Implements cFutureEventSet.